Deer Hunter 2020
2020
Architected the end-to-end game economy, designing sustainable currency sinks, resource inflation controls, and progression milestones to maximize long-term player LTV
Designed and implemented the core "Region-Based" progression system, balancing gear requirements against difficulty curves to drive consistent engagement and IAP interest
Built high-fidelity spreadsheets to simulate player behavior and economy health, ensuring a seamless transition from initial concept to a global live-service launch
Helped evolve the 2014 core hunting mechanics, including weapon handling, wave-based gameplay and PVP gameplay, to provide a high-fidelity mobile FPS experience
Developed social features like clubs/guilds, along with Ranked mode and PVP to allow meaningful ways for players to peacock and engage with players around the world
Directed weapon balancing and "Power Progression" tuning, ensuring every upgrade felt impactful while maintaining a competitive and challenging "hunt" environment