Deer Hunter 2020

2020

  • Architected the end-to-end game economy, designing sustainable currency sinks, resource inflation controls, and progression milestones to maximize long-term player LTV

  • Designed and implemented the core "Region-Based" progression system, balancing gear requirements against difficulty curves to drive consistent engagement and IAP interest

  • Built high-fidelity spreadsheets to simulate player behavior and economy health, ensuring a seamless transition from initial concept to a global live-service launch

  • Helped evolve the 2014 core hunting mechanics, including weapon handling, wave-based gameplay and PVP gameplay, to provide a high-fidelity mobile FPS experience

  • Developed social features like clubs/guilds, along with Ranked mode and PVP to allow meaningful ways for players to peacock and engage with players around the world

  • Directed weapon balancing and "Power Progression" tuning, ensuring every upgrade felt impactful while maintaining a competitive and challenging "hunt" environment

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