2xko
2026
Product Leadership: Product Lead and owner for the Retention, Engagement, and Monetization (REM) pod, overseeing the end-to-end lifecycle of player-facing systems
Economy Architecture: Designed and tuned the holistic game economy, focused on long-term sustainability, engagement and balance across all adjacent systems
Live-Service Ecosystems: Delivered core engagement pillars, including the Battle Pass, leveling systems, mission systems, and mastery systems to drive daily active users (DAU) and retention
Competitive Product Owner: Lead development for the game’s competitive systems: ranked mode and leaderboards. Managed the title's most engaged player segment with a focus on competitive integrity
Monetization & Cosmetics: Led early design for monetization strategies and balancing player value with revenue goals, while concepting our cosmetics portfolio
Cross-Functional Collaboration: Partnered with external partners and internal stakeholders to establish "best-in-class" design guardrails for reusable systems within the Riot ecosystem